3/16/2024 0 Comments Resident evil 2 remake dead space![]() ![]() Players becoming slowly familiar with the layout of the spaceship would not only be very immersive, but would be a powerful tool to scare them by changing the ship as the game progresses. With Dead Space Remake likely being set on a spaceship, this would be a great tool for the game to use. In Resident Evil 2 Remake, players run around the police station repeatedly, unlocking new paths and slowly memorizing its layout. With the new power of next-gen consoles and PCs, Dead Space Remake should take full advantage of the available graphical capabilities, especially when it comes to lighting to really make the game feel as though players are stuck on a claustrophobic ship stranded in space.Īnother aspect of Resident Evil 2 Remake's map design that Dead Space Remake should take notes from is how interconnected the map is. Players will undoubtedly remember having to navigate the dark winding halls of the Raccoon City police station for the first time. The high-stakes combat helped make running into even a single enemy intimidating, and the atmosphere of the game added to this. If the necromorphs are as persistent as the zombies in Resident Evil 2 Remake, that is just another bonus and will make dismembering them that much more important.Īnother excellent part of Resident Evil 2 Remake was its map design and atmosphere. The slower combat speed would also help players line up the shots necessary to dismember Dead Space's terrifying necromorphs, as that has always been the most effective way to kill them. The slow speed would help make Isaac feel like an untrained survivor rather than an action hero. Firstly, the series' protagonist Isaac Clarke is just an engineer who gets thrown into a bad situation. The slowly encroaching enemies and slow player movement speed would help Dead Space Remake, but it could also have other benefits. Since Dead Space Remake will surely feature necromorphs, this style of combat would be a perfect fit. Zombies in Resident Evil 2 Remake are slow-moving threats that require multiple shots to the head to put down, and even then they sometimes get back up or suddenly grab the player as they walk by. Resident Evil 2 Remake's combat was focused on players having to manage their resources effectively to keep encroaching zombies at bay. ![]()
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